Apps, Augmented Reality, Reviews, Virtual Reality

Top 10 Best Augmented Reality Apps – The Future is Now

AUGMENTED Reality is among the best, if not the best, and the most exciting technologies around. Most people saw it first in Sci-Fi movies and thought it was just a thing for the movies. Personally, I was sure that Augmented Reality Apps would find their way into real life, and

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Augmented Reality, Blockchain, Cappasity, Virtual Reality

Cappasity Opens Up New Horizons for the Development of VR/AR Technologies

Cappasity, a company that specializes in 3D digitizing and its applications for augmented and virtual reality, is launching a global Ecosystem based on blockchain technology which will allow for the quick and inexpensive production of high-quality content. The Ecosystem is designed to pull together the whole VR/AR community and fueled

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ICO, News, Smart Home, Virtual Reality

Meet the Founder – Exclusive Interview with Lucyd Media Lead & Co-Founder Harrison Gross

Lucyd is a smartglass company that plans to introduce a series of HMD AR displays called Lucyd Lens, the world’s first blockchain-fueled glasses. Lucyd smartglasses were developed in response to the currently available smartglass options on the market right now, which have several limitations, including a very narrow field of

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ICO, News, Virtual Reality

Gaze Coin – Bridging The Gap Between AR / VR And Monetization

Excited for virtual reality? Experts suggest that the virtual and alternate reality (VR/AR) industry is expected to cross the $20 billion mark by the end 2020, which not only represents the growth of the industry but also provides a potential revenue stream to advertisers and content creators. Despite the positive

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ICO, News, Virtual Reality

ProsenseLive – The World’s First P2P Live Streaming VR-Platform Accessible To Anyone

There’s no doubt that virtual reality (VR) is no longer a gimmick with the technology being increasingly used in businesses and everyday actions. According to a study by Goldman Sachs, there will be nearly 100 million virtual reality users by 2020 with more than half of the number highlighted as

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